Traps, Tricks & Mistakes: Punishing Poor Development
A game in which one player is defeated in less than 25 moves is considered a chess miniature.
Reasons for such short games can be, for example, a) blunders, b) surprising novelties or c) mistakes punished immediately by the opponent.
Typical mistakes driving to a sudden end are related to poor development in the opening. Such mistakes are usually critical in open games.
Today’s example shows the risk of being behind in development when playing a classical opening as the king’s gambit.
You will agree that the final attack is really spectacular.
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